Plugin Validation
Offline 188.101.169.70:28115 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 152 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 184 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 98 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 238 / 700
- RustSpain.com | EU Main 347 / 350
Quick answers
From the figures on this page.
Population
What is the ranking of Plugin Validation against other Rust servers?
Over the past seven days, Plugin Validation has climbed to #15,535 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on Plugin Validation?
At the moment Plugin Validation is offline, having last been seen 17 days 3 hours ago.
Rules and settings
Which map is active on Plugin Validation?
A procedural map, generated by the game, is what Plugin Validation runs.
Which settings and rules apply on Plugin Validation?
No gather rate appears in the name of Plugin Validation. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is Plugin Validation based?
You will find no region published by Plugin Validation. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 188.101.169.70:28115 is its address.
How reliable is Plugin Validation, and is it currently online?
Plugin Validation is offline at the moment, with the last sighting 17 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 12 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Plugin Validation using?
On Windows, Plugin Validation runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does Plugin Validation wipe? What schedule does it follow?
To tell its rhythm we would need more of Plugin Validation's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 17 days 3 hours have passed since this world was made.
Tags and listings
Where does Plugin Validation appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Plugin Validation: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Plugin Validation?
Read off the game's server browser, the tags for Plugin Validation are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167584 (Build): The game build is 167584; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Plugin Validation?
Enter client.connect 188.101.169.70:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.