RustMate custom map test
Offline 188.130.159.7:28025 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 476 / 575
- Rustoria.co - EU East Long 441 / 475
- Rusty Moose |EU Main| 739 / 250
- Rustafied.com - EU Friday 64 / 100
- Rustoria.co - EU Main 458 / 250
- Rustoria.co - US Main 26 / 250
Quick answers
From the figures on this page.
Player activity
Where does RustMate custom map test place among Rust servers?
A seven-day player-hours count places RustMate custom map test at #15,344: the top 69% of every ranked server.
Is RustMate custom map test busy at the moment?
The last sighting of RustMate custom map test was 6 days 18 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Rules and settings
Which settings and rules apply on RustMate custom map test?
No gather rate appears in the name of RustMate custom map test. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does RustMate custom map test run from?
There is no region published for RustMate custom map test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 188.130.159.7:28025.
Is RustMate custom map test up, and how good is its uptime?
The current status for RustMate custom map test is offline, last seen 6 days 18 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. It was first seen by Rust Wipe Tracker on 22 October 2026.
What Rust version is RustMate custom map test using?
On Windows, RustMate custom map test runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does RustMate custom map test wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of RustMate custom map test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 6 days 18 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is RustMate custom map test part of?
The Rust Wipe Tracker lists that include RustMate custom map test are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on RustMate custom map test?
Read off the game's server browser, the tags for RustMate custom map test are: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join RustMate custom map test?
Enter client.connect 188.130.159.7:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.