your_server_name
Offline 188.162.229.250:28015 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 163 / 250
- Rustoria.co - EU East Long 107 / 200
- Rusty Moose |EU Main| 16 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 15 / 100
- Rustoria.co - EU East Medium 19 / 200
Quick answers
From the figures on this page.
Player count
How does your_server_name compare with other Rust servers in the rankings?
Over the past seven days, your_server_name has climbed to #13,745 for player hours, putting it in the top 62% of all ranked servers.
What is the current population on your_server_name?
The last sighting of your_server_name was 21 days 16 hours ago; it is offline right now.
Server rules
On what map does your_server_name take place?
A procedural map, generated by the game, is what your_server_name runs.
Which settings and rules apply on your_server_name?
No gather rate appears in the name of your_server_name. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does your_server_name run from?
There is no region published for your_server_name. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 188.162.229.250:28015 is its address.
How reliable is your_server_name, and is it currently online?
Offline for now: your_server_name was last seen 21 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.
On what Rust version does your_server_name operate?
Rust network protocol 2634 and build 166586 on Windows is what your_server_name runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does your_server_name reset its map?
Its rhythm cannot yet be told: too few of your_server_name's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 26 days 18 hours.
Tags and filters
Where does your_server_name appear in Rust Wipe Tracker lists and filters?
You will find your_server_name on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on your_server_name?
Read off the game's server browser, the tags for your_server_name are: gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to your_server_name?
Enter client.connect 188.162.229.250:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.