first_server
Offline 188.162.65.185:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 673 / 700
- Rustoria.co - EU East Long 432 / 475
- Rustoria.co - EU Main 36 / 250
- Rusty Moose |EU Main| 61 / 250
- Rustoria.co - EU East Medium 215 / 200
- Rustafied.com - EU Friday 127 / 150
Quick answers
From the figures on this page.
Player activity
How does first_server compare with other Rust servers in the rankings?
In the top 46% of all ranked servers sits first_server, at #10,286 on hours played over seven days.
Is first_server busy at the moment?
At the moment first_server is offline, having last been seen 41 hours ago. Averaged over the past week: 1 players, peaking at 1. The busiest hour over the last 48 hours was 14:00 UTC, averaging 1 players.
Rules and settings
Which map is active on first_server?
A procedural map, generated by the game, is what first_server runs.
Which settings and rules apply on first_server?
You will not find a gather rate in the name of first_server. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.
Server details
What location does first_server run from?
You will find no region published by first_server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 188.162.65.185:28015.
What is the uptime of first_server, and is it online?
The current status for first_server is offline, last seen 41 hours ago. 0 of 24 hours were up in the last 1 full day, a 0% share. It was first seen by Rust Wipe Tracker on 26 October 2026.
What Rust version is first_server using?
Rust network protocol 2635 and build 168909 on Windows is what first_server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does first_server wipe? What schedule does it follow?
There are too few of first_server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 15 days 3 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is first_server part of?
These Rust Wipe Tracker lists take first_server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on first_server?
Read off the game's server browser, the tags for first_server are: gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join first_server?
Enter client.connect 188.162.65.185:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.