ServerName
Offline 188.186.92.127:28015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 61 / 250
- Rustoria.co - EU East Long 101 / 200
- Rusty Moose |EU Main| 291 / 350
- Rustafied.com - EU Friday 16 / 100
- Rustoria.co - EU Main 369 / 450
- Rustoria.co - EU East Medium 282 / 325
Quick answers
From the figures on this page.
Population
Where does ServerName place among Rust servers?
A seven-day player-hours count places ServerName at #15,423: the top 69% of every ranked server.
How many players are on ServerName right now?
The last sighting of ServerName was 8 days 19 hours ago; it is offline right now.
Server rules
Which map is active on ServerName?
The map on ServerName is procedural, produced by the game.
Which settings and rules apply on ServerName?
The name of ServerName gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is ServerName based?
No region is published by ServerName. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 188.186.92.127:28015.
What is the uptime of ServerName, and is it online?
The current status for ServerName is offline, last seen 8 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 12 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is ServerName using?
Rust network protocol 2634 and build 167781 on Windows is what ServerName runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does ServerName wipe, and at what times?
Its rhythm cannot yet be told: too few of ServerName's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 17 days 20 hours have passed since this world was made.
Tags and filters
Where does ServerName appear in Rust Wipe Tracker lists and filters?
You will find ServerName on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
The game's server browser picks up these ServerName tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join ServerName?
Enter client.connect 188.186.92.127:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.