DevHev Local
Offline 188.187.132.165:28015 checked 32d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 31 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 49 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 18 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 50 / 700
- RustSpain.com | EU Main 243 / 260
Quick answers
From the figures on this page.
Population
What is the ranking of DevHev Local against other Rust servers?
A seven-day player-hours count places DevHev Local at #14,511: the top 61% of every ranked server.
How many players are on DevHev Local right now?
At the moment DevHev Local is offline, having last been seen 32 days 3 hours ago.
Server rules
On what map does DevHev Local take place?
The map on DevHev Local is procedural, produced by the game.
What are the rules on DevHev Local, and what settings does it run?
No gather rate appears in the name of DevHev Local. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does DevHev Local run from?
There is no region published for DevHev Local. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 188.187.132.165:28015.
Is DevHev Local up, and how good is its uptime?
DevHev Local is offline at the moment, with the last sighting 32 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is DevHev Local using?
The version on DevHev Local is Rust network protocol 2633 and build 162929, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does DevHev Local reset its map?
To tell its rhythm we would need more of DevHev Local's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 56 days 3 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is DevHev Local part of?
The Rust Wipe Tracker lists that include DevHev Local are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on DevHev Local?
Read off the game's server browser, the tags for DevHev Local are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join DevHev Local?
Enter client.connect 188.187.132.165:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.