My Test Server
Offline 188.190.215.190:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 139 / 250
- Rustoria.co - EU East Long 173 / 250
- Rusty Moose |EU Main| 528 / 675
- Rustafied.com - EU Friday 31 / 100
- Rustoria.co - EU Main 613 / 775
- Rustoria.co - EU East Medium 498 / 625
Quick answers
From the figures on this page.
Population
Where does My Test Server place among Rust servers?
A seven-day player-hours count places My Test Server at #13,907: the top 64% of every ranked server.
Is My Test Server busy at the moment?
The last sighting of My Test Server was 14 days 5 hours ago; it is offline right now.
Server rules
On what map does My Test Server take place?
A procedural map, generated by the game, is what My Test Server runs.
What are the rules on My Test Server, and what settings does it run?
No gather rate appears in the name of My Test Server. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What location does My Test Server run from?
No region is published by My Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 188.190.215.190:28015.
Is My Test Server up, and how good is its uptime?
Offline for now: My Test Server was last seen 14 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 15 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is My Test Server using?
On Windows, My Test Server runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does My Test Server wipe? What schedule does it follow?
To tell its rhythm we would need more of My Test Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 14 days 6 hours.
Tags and listings
Where does My Test Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include My Test Server are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on My Test Server?
Read off the game's server browser, the tags for My Test Server are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join My Test Server?
Enter client.connect 188.190.215.190:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.