Devblog 65 Legacy Server
Offline 188.191.162.8:28015 checked 22d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 411 / 400
- Rustoria.co - EU East Long 336 / 350
- Rusty Moose |EU Main| 35 / 250
- Rustoria.co - EU Main 34 / 250
- Rustafied.com - EU Friday 44 / 100
- Rustoria.co - EU East Medium 140 / 200
Quick answers
From the figures on this page.
Player count
How does Devblog 65 Legacy Server compare with other Rust servers in the rankings?
A seven-day player-hours count places Devblog 65 Legacy Server at #15,960: the top 71% of every ranked server.
How many players are on Devblog 65 Legacy Server right now?
At the moment Devblog 65 Legacy Server is offline, having last been seen 22 days ago.
Rules and settings
What are the rules on Devblog 65 Legacy Server, and what settings does it run?
The name of Devblog 65 Legacy Server gives no gather rate. The group limit goes unpublished. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
About the server
In which region is Devblog 65 Legacy Server based?
You will find no region published by Devblog 65 Legacy Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 188.191.162.8:28015.
How reliable is Devblog 65 Legacy Server, and is it currently online?
The current status for Devblog 65 Legacy Server is offline, last seen 22 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 4 October 2026.
What Rust version is Devblog 65 Legacy Server using?
Rust network protocol 2013 on Windows is what Devblog 65 Legacy Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Devblog 65 Legacy Server wipe, and at what times?
To tell its rhythm we would need more of Devblog 65 Legacy Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 22 days.
Server tags
Where does Devblog 65 Legacy Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Devblog 65 Legacy Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
What is the meaning of the server tags on Devblog 65 Legacy Server?
The game's server browser picks up these Devblog 65 Legacy Server tags: mp30 (Max players): Slot count: 30; v2013 (Protocol): To join, your game must match protocol 2013; h5cf11350 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Devblog 65 Legacy Server?
Enter client.connect 188.191.162.8:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.