Skip to the page
Network live 11,701 servers online 54,561 players aboard 144 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

nameserver

Offline 188.233.75.189:28015 checked 2d ago

Tracking number · connect
Wipe progress · wiped 2d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 15 players now 7% full
17-day averagepeak 1
#10,128ranktop 46%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 26 Oct, 15:45 UTC 15:45 UK · 2d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average 377 / 400
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 329 / 350
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 35 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average 32 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 49 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average 164 / 200
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of nameserver against other Rust servers?

A seven-day player-hours count places nameserver at #10,128: the top 46% of every ranked server.

What is the current population on nameserver?

The last sighting of nameserver was 2 days 15 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.

Server rules

On what map does nameserver take place?

The game generates the procedural map that nameserver runs.

What settings and rules should you know for nameserver?

You will not find a gather rate in the name of nameserver. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.

About the server

In which region is nameserver based?

There is no region published for nameserver. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 188.233.75.189:28015.

What is the uptime of nameserver, and is it online?

The current status for nameserver is offline, last seen 2 days 15 hours ago. It was up 4 of 120 hours over the last 5 full days, 3% of the time. 23 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does nameserver operate?

The version on nameserver is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What happens on nameserver when wipe day arrives?

1 players is the average peak across its recent wipes. After 2 hours the latest wipe's crowd hit its peak.

How often does nameserver wipe, and at what times?

There are too few of nameserver's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 2 days 16 hours have passed since this world was made.

Tags and filters

On Rust Wipe Tracker, which lists and filters is nameserver part of?

The Rust Wipe Tracker lists that include nameserver are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on nameserver?

gmrust (Game mode): Survival in standard Rust; mp15 (Max players): Slot count: 15; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags nameserver publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

How do you connect to nameserver?

Enter client.connect 188.233.75.189:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp15
Max players Slot count: 15.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.