testserver
Offline 188.236.229.98:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 5 / 250
- SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 16 / 150
- 红果十倍/10.26号新开/爆枪/新人入门 5 / 200
- Rustico 3 21 / 100
- SGRust@Mint 2 / 10
- РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 0 / 200
Quick answers
From the figures on this page.
Player count
Where does testserver place among Rust servers?
In the top 60% of all ranked servers sits testserver, at #12,917 on hours played over seven days.
Is testserver busy at the moment?
The last sighting of testserver was 12 days 15 hours ago; it is offline right now.
Server rules
Which map is active on testserver?
The map on testserver is procedural, produced by the game.
Which settings and rules apply on testserver?
No gather rate appears in the name of testserver. The group limit is 5 players. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of testserver?
There is no region published for testserver. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 188.236.229.98:28015 is its address.
What is the uptime of testserver, and is it online?
testserver is offline at the moment, with the last sighting 12 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 16 October 2026.
What Rust version is testserver using?
On Windows, testserver runs Rust network protocol 2634 and build 167058. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does testserver wipe? What schedule does it follow?
To tell its rhythm we would need more of testserver's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 21 days 13 hours.
Tags and filters
Where does testserver appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take testserver: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on testserver?
Read off the game's server browser, the tags for testserver are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts5 (Group limit): Teams are limited to 5 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join testserver?
Enter client.connect 188.236.229.98:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.