IKS[211 Devblog]
Offline 188.241.241.200:27015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 192 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 0 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 80 / 700
- RustSpain.com | EU Main 36 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 277 / 700
Quick answers
From the figures on this page.
Player count
What is the ranking of IKS[211 Devblog] against other Rust servers?
Over the past seven days, IKS[211 Devblog] has climbed to #14,786 for player hours, putting it in the top 67% of all ranked servers.
Is IKS[211 Devblog] busy at the moment?
The last sighting of IKS[211 Devblog] was 9 days ago; it is offline right now.
Map and rules
What are the rules on IKS[211 Devblog], and what settings does it run?
You will not find a gather rate in the name of IKS[211 Devblog]. No group limit is published. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The VAC anti-cheat from Valve is disabled.
Server details
What location does IKS[211 Devblog] run from?
You will find no region published by IKS[211 Devblog]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 188.241.241.200:27015 is its address.
Is IKS[211 Devblog] up, and how good is its uptime?
IKS[211 Devblog] is offline at the moment, with the last sighting 9 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 20 October 2026.
On what Rust version does IKS[211 Devblog] operate?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does IKS[211 Devblog] wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of IKS[211 Devblog]'s wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 16 days 16 hours.
Server tags
Where does IKS[211 Devblog] appear across the Rust Wipe Tracker lists and filters?
You will find IKS[211 Devblog] on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded and it appears.
What is the meaning of the server tags on IKS[211 Devblog]?
Read off the game's server browser, the tags for IKS[211 Devblog] are: mp10 (Max players): Slot count: 10; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join IKS[211 Devblog]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 188.241.241.200:27015.