ServerControl isolated validation
Offline 188.255.115.127:29115 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 171 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 80 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 253 / 700
- RustSpain.com | EU Main 344 / 350
Quick answers
From the figures on this page.
Population
How does ServerControl isolated validation compare with other Rust servers in the rankings?
Over the past seven days, ServerControl isolated validation has climbed to #15,317 for player hours, putting it in the top 70% of all ranked servers.
Is ServerControl isolated validation busy at the moment?
The last sighting of ServerControl isolated validation was 11 days 7 hours ago; it is offline right now.
Server rules
What is the current map on ServerControl isolated validation?
A procedural map, generated by the game, is what ServerControl isolated validation runs.
What settings and rules should you know for ServerControl isolated validation?
No gather rate appears in the name of ServerControl isolated validation. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of ServerControl isolated validation?
There is no region published for ServerControl isolated validation. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 188.255.115.127:29115.
How reliable is ServerControl isolated validation, and is it currently online?
ServerControl isolated validation is offline at the moment, with the last sighting 11 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 18 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is ServerControl isolated validation using?
The version on ServerControl isolated validation is Rust network protocol 2634 and build 167781, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does ServerControl isolated validation wipe, and at what times?
There are too few of ServerControl isolated validation's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 11 days 7 hours have passed since this world was made.
Tags and filters
Where does ServerControl isolated validation appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take ServerControl isolated validation: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on ServerControl isolated validation?
gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags ServerControl isolated validation publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join ServerControl isolated validation?
Enter client.connect 188.255.115.127:29115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.