Rustzin - Test Server
Offline 188.255.171.118:28015 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 29 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 50 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 15 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 52 / 700
- RustSpain.com | EU Main 221 / 260
Quick answers
From the figures on this page.
Population
Where does Rustzin - Test Server place among Rust servers?
A seven-day player-hours count places Rustzin - Test Server at #15,101: the top 70% of every ranked server.
Is Rustzin - Test Server busy at the moment?
The last sighting of Rustzin - Test Server was 13 days 11 hours ago; it is offline right now.
Server rules
What is the current map on Rustzin - Test Server?
The game generates the procedural map that Rustzin - Test Server runs.
What are the rules on Rustzin - Test Server, and what settings does it run?
The name of Rustzin - Test Server gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
In which region is Rustzin - Test Server based?
You will find no region published by Rustzin - Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 188.255.171.118:28015 is its address.
How reliable is Rustzin - Test Server, and is it currently online?
Offline for now: Rustzin - Test Server was last seen 13 days 11 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 October 2026.
On what Rust version does Rustzin - Test Server operate?
Rust network protocol 2634 and build 167781 on Linux is what Rustzin - Test Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does Rustzin - Test Server reset its map?
There are too few of Rustzin - Test Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 16 days 3 hours have passed since this world was made.
Server tags
Where does Rustzin - Test Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rustzin - Test Server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Rustzin - Test Server?
The game's server browser picks up these Rustzin - Test Server tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Rustzin - Test Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 188.255.171.118:28015.