LOCAL-TEST-DO-NOT-JOIN
Offline 188.29.127.108:28215 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 29 Sep, 11:14 UTC 12:14 UK · 30d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 335 / 400
- Rustoria.co - EU East Long 435 / 500
- Rusty Moose |EU Main| 979 / 1000
- Rustafied.com - EU Friday 45 / 100
- Rustoria.co - EU Main 981 / 1000
- Rustoria.co - US Main 60 / 250
Quick answers
From the figures on this page.
Player count
What is the ranking of LOCAL-TEST-DO-NOT-JOIN against other Rust servers?
Over the past seven days, LOCAL-TEST-DO-NOT-JOIN has climbed to #16,882 for player hours, putting it in the top 71% of all ranked servers.
How many players are on LOCAL-TEST-DO-NOT-JOIN right now?
At the moment LOCAL-TEST-DO-NOT-JOIN is offline, having last been seen 30 days 7 hours ago.
Map and rules
What is the current map on LOCAL-TEST-DO-NOT-JOIN?
The map on LOCAL-TEST-DO-NOT-JOIN is procedural, produced by the game.
What are the rules on LOCAL-TEST-DO-NOT-JOIN, and what settings does it run?
You will not find a gather rate in the name of LOCAL-TEST-DO-NOT-JOIN. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does LOCAL-TEST-DO-NOT-JOIN run from?
You will find no region published by LOCAL-TEST-DO-NOT-JOIN. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 188.29.127.108:28215 is its address.
Is LOCAL-TEST-DO-NOT-JOIN up, and how good is its uptime?
Offline for now: LOCAL-TEST-DO-NOT-JOIN was last seen 30 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 29 September 2026.
On what Rust version does LOCAL-TEST-DO-NOT-JOIN operate?
Rust network protocol 2633 and build 165217 on Windows is what LOCAL-TEST-DO-NOT-JOIN runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What should you expect from wipe day on LOCAL-TEST-DO-NOT-JOIN?
0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
When does LOCAL-TEST-DO-NOT-JOIN wipe? What schedule does it follow?
To tell its rhythm we would need more of LOCAL-TEST-DO-NOT-JOIN's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 30 days 7 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is LOCAL-TEST-DO-NOT-JOIN part of?
These Rust Wipe Tracker lists take LOCAL-TEST-DO-NOT-JOIN: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on LOCAL-TEST-DO-NOT-JOIN?
Read off the game's server browser, the tags for LOCAL-TEST-DO-NOT-JOIN are: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to LOCAL-TEST-DO-NOT-JOIN?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 188.29.127.108:28215.