LOCAL-TEST-DO-NOT-JOIN
Offline 188.29.127.80:28215 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 113 / 250
- Rustoria.co - EU East Long 145 / 200
- Rusty Moose |EU Main| 501 / 575
- Rustafied.com - EU Friday 27 / 100
- Rustoria.co - EU Main 588 / 650
- Rustoria.co - EU East Medium 474 / 525
Quick answers
From the figures on this page.
Player activity
What is the ranking of LOCAL-TEST-DO-NOT-JOIN against other Rust servers?
In the top 71% of all ranked servers sits LOCAL-TEST-DO-NOT-JOIN, at #16,917 on hours played over seven days.
Is LOCAL-TEST-DO-NOT-JOIN busy at the moment?
At the moment LOCAL-TEST-DO-NOT-JOIN is offline, having last been seen 30 days 20 hours ago.
Map and rules
On what map does LOCAL-TEST-DO-NOT-JOIN take place?
A procedural map, generated by the game, is what LOCAL-TEST-DO-NOT-JOIN runs.
What are the rules on LOCAL-TEST-DO-NOT-JOIN, and what settings does it run?
No gather rate appears in the name of LOCAL-TEST-DO-NOT-JOIN. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does LOCAL-TEST-DO-NOT-JOIN run from?
You will find no region published by LOCAL-TEST-DO-NOT-JOIN. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 188.29.127.80:28215 is its address.
What is the uptime of LOCAL-TEST-DO-NOT-JOIN, and is it online?
LOCAL-TEST-DO-NOT-JOIN is offline at the moment, with the last sighting 30 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 29 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does LOCAL-TEST-DO-NOT-JOIN operate?
Rust network protocol 2633 and build 165217 on Windows is what LOCAL-TEST-DO-NOT-JOIN runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does LOCAL-TEST-DO-NOT-JOIN wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of LOCAL-TEST-DO-NOT-JOIN's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 30 days 23 hours.
Tags and listings
Where does LOCAL-TEST-DO-NOT-JOIN appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include LOCAL-TEST-DO-NOT-JOIN are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on LOCAL-TEST-DO-NOT-JOIN?
The game's server browser picks up these LOCAL-TEST-DO-NOT-JOIN tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to LOCAL-TEST-DO-NOT-JOIN?
Enter client.connect 188.29.127.80:28215 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.