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Network live 11,856 servers online 101,030 players aboard 542 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Squad 67

Offline 188.32.107.119:28015 checked 2d ago

Tracking number · connect
Wipe progress · wiped 2d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 3 players now 33% full
07-day averagepeak 1
#13,020ranktop 58%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 26 Oct, 20:45 UTC 20:45 UK · 2d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average 283 / 325
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 361 / 425
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average 902 / 1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average 48 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 966 / 1000
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average 781 / 800
Help desk

Quick answers

From the figures on this page.

Population

Where does Squad 67 place among Rust servers?

A seven-day player-hours count places Squad 67 at #13,020: the top 58% of every ranked server.

Is Squad 67 busy at the moment?

The last sighting of Squad 67 was 2 days 19 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1.

Map and rules

On what map does Squad 67 take place?

The game generates the procedural map on Squad 67 at size 4,250 with seed 1289664818. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on Squad 67, and what settings does it run?

You will not find a gather rate in the name of Squad 67. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Server details

In which region is Squad 67 based?

You will find no region published by Squad 67. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 188.32.107.119:28015 is its address.

Is Squad 67 up, and how good is its uptime?

The current status for Squad 67 is offline, last seen 2 days 19 hours ago. 2% is the uptime for the last 2 full days, up for 1 of 48 hours. The first sighting of it by Rust Wipe Tracker came on 26 October 2026.

What Rust version is Squad 67 using?

Rust network protocol 2635 and build 168909 on Windows is what Squad 67 runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

How does Squad 67 handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. After 4 hours the latest wipe's crowd hit its peak.

How often does Squad 67 wipe, and at what times?

Its rhythm cannot yet be told: too few of Squad 67's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 2 days 23 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is Squad 67 part of?

These Rust Wipe Tracker lists take Squad 67: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.

How should you read the tags on Squad 67?

The game's server browser picks up these Squad 67 tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp3 (Max players): The server has 3 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What is the process to join Squad 67?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 188.32.107.119:28015.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp3
Max players The server has 3 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.