mK PVE Dev Server
Offline 188.40.110.20:28015 checked 25d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 41 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 35 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Player count
How does mK PVE Dev Server compare with other Rust servers in the rankings?
In the top 70% of all ranked servers sits mK PVE Dev Server, at #16,015 on hours played over seven days.
Is mK PVE Dev Server busy at the moment?
At the moment mK PVE Dev Server is offline, having last been seen 25 days 10 hours ago.
Rules and settings
Which map is active on mK PVE Dev Server?
The game generates the procedural map on mK PVE Dev Server at size 3,500 with seed 12345. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for mK PVE Dev Server?
No gather rate appears in the name of mK PVE Dev Server. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of mK PVE Dev Server?
You will find no region published by mK PVE Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 188.40.110.20:28015.
How reliable is mK PVE Dev Server, and is it currently online?
Offline for now: mK PVE Dev Server was last seen 25 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 29 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is mK PVE Dev Server using?
On Linux, mK PVE Dev Server runs Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does mK PVE Dev Server reset its map?
Its rhythm cannot yet be told: too few of mK PVE Dev Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 29 days 15 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is mK PVE Dev Server part of?
You will find mK PVE Dev Server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on mK PVE Dev Server?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags mK PVE Dev Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to mK PVE Dev Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 188.40.110.20:28015.