TEST
Offline 188.43.194.41:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 14 Oct, 16:00 UTC 17:00 UK · 14d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Player activity
Where does TEST place among Rust servers?
In the top 70% of all ranked servers sits TEST, at #15,249 on hours played over seven days.
How many players are on TEST right now?
At the moment TEST is offline, having last been seen 14 days 2 hours ago.
Map and rules
Which map is active on TEST?
The game generates the procedural map that TEST runs.
What settings and rules should you know for TEST?
The name of TEST gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
In which region is TEST based?
There is no region published for TEST. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 188.43.194.41:28015.
Is TEST up, and how good is its uptime?
TEST is offline at the moment, with the last sighting 14 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 14 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is TEST using?
Rust network protocol 2634 and build 167781 on Windows is what TEST runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What should you expect from wipe day on TEST?
0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
How often does TEST wipe, and at what times?
There are too few of TEST's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 14 days 2 hours.
Tags and filters
Where does TEST appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TEST: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TEST?
Read off the game's server browser, the tags for TEST are: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): It holds 3 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to TEST?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 188.43.194.41:28015.