PlayerBots lab (local)
Offline 188.53.124.32:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 29 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 30 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 22 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Population
Where does PlayerBots lab (local) place among Rust servers?
In the top 71% of all ranked servers sits PlayerBots lab (local), at #15,950 on hours played over seven days.
What is the current population on PlayerBots lab (local)?
The last sighting of PlayerBots lab (local) was 23 days ago; it is offline right now.
Server rules
Which map is active on PlayerBots lab (local)?
The game generates the procedural map that PlayerBots lab (local) runs.
What are the rules on PlayerBots lab (local), and what settings does it run?
No gather rate appears in the name of PlayerBots lab (local). Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What location does PlayerBots lab (local) run from?
You will find no region published by PlayerBots lab (local). A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 188.53.124.32:28015.
What is the uptime of PlayerBots lab (local), and is it online?
PlayerBots lab (local) is offline at the moment, with the last sighting 23 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 5 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does PlayerBots lab (local) operate?
On Windows, PlayerBots lab (local) runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does PlayerBots lab (local) wipe, and at what times?
There are too few of PlayerBots lab (local)'s wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 25 days 12 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is PlayerBots lab (local) part of?
The Rust Wipe Tracker lists that include PlayerBots lab (local) are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PlayerBots lab (local)?
The game's server browser picks up these PlayerBots lab (local) tags: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join PlayerBots lab (local)?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 188.53.124.32:28015.