D23 save interval test
Offline 189.163.141.22:29715 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 139 / 250
- Rustoria.co - EU East Long 173 / 250
- Rusty Moose |EU Main| 528 / 675
- Rustafied.com - EU Friday 31 / 100
- Rustoria.co - EU Main 613 / 775
- Rustoria.co - EU East Medium 498 / 625
Quick answers
From the figures on this page.
Player activity
What is the ranking of D23 save interval test against other Rust servers?
A seven-day player-hours count places D23 save interval test at #15,894: the top 72% of every ranked server.
How many players are on D23 save interval test right now?
The last sighting of D23 save interval test was 21 days 15 hours ago; it is offline right now.
Rules and settings
What is the current map on D23 save interval test?
A procedural map, generated by the game, is what D23 save interval test runs.
What are the rules on D23 save interval test, and what settings does it run?
The name of D23 save interval test gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does D23 save interval test run from?
No region is published by D23 save interval test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 189.163.141.22:29715.
What is the uptime of D23 save interval test, and is it online?
D23 save interval test is offline at the moment, with the last sighting 21 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 8 October 2026.
What Rust version is D23 save interval test using?
The version on D23 save interval test is Rust network protocol 2634 and build 166586, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does D23 save interval test wipe, and at what times?
To tell its rhythm we would need more of D23 save interval test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 21 days 15 hours.
Server tags
Where does D23 save interval test appear across the Rust Wipe Tracker lists and filters?
You will find D23 save interval test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on D23 save interval test?
The game's server browser picks up these D23 save interval test tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166586 (Build): Build number: 166586; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to D23 save interval test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 189.163.141.22:29715.