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Network live 11,817 servers online 84,577 players aboard 389 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Local Rust Networking Research

Offline 189.192.47.247:28115 checked 14d ago

Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 4 players now 0% full
07-day averagepeak –
#15,106ranktop 70%
14d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average 198 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 271 / 300
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average 709 / 800
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average 41 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 802 / 900
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average 636 / 725
Help desk

Quick answers

From the figures on this page.

Player count

Where does Local Rust Networking Research place among Rust servers?

A seven-day player-hours count places Local Rust Networking Research at #15,106: the top 70% of every ranked server.

What is the current population on Local Rust Networking Research?

The last sighting of Local Rust Networking Research was 14 days 7 hours ago; it is offline right now.

Map and rules

Which map is active on Local Rust Networking Research?

The map on Local Rust Networking Research is procedural, produced by the game.

What settings and rules should you know for Local Rust Networking Research?

You will not find a gather rate in the name of Local Rust Networking Research. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does Local Rust Networking Research run from?

No region is published by Local Rust Networking Research. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 189.192.47.247:28115 is its address.

What is the uptime of Local Rust Networking Research, and is it online?

Local Rust Networking Research is offline at the moment, with the last sighting 14 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 15 October 2026.

On what Rust version does Local Rust Networking Research operate?

Rust network protocol 2634 and build 167781 on Windows is what Local Rust Networking Research runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How often does Local Rust Networking Research wipe, and at what times?

Its rhythm cannot yet be told: too few of Local Rust Networking Research's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 14 days 6 hours.

Tags and listings

Where does Local Rust Networking Research appear in Rust Wipe Tracker lists and filters?

You will find Local Rust Networking Research on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on Local Rust Networking Research?

Read off the game's server browser, the tags for Local Rust Networking Research are: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to Local Rust Networking Research?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 189.192.47.247:28115.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Slot count: 4.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.