Toddy Dev Server
Offline 189.80.150.199:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 163 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 68 / 700
- RustSpain.com | EU Main 13 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18 / 1000
Quick answers
From the figures on this page.
Player count
Where does Toddy Dev Server place among Rust servers?
A seven-day player-hours count places Toddy Dev Server at #15,836: the top 72% of every ranked server.
Is Toddy Dev Server busy at the moment?
The last sighting of Toddy Dev Server was 20 days 19 hours ago; it is offline right now.
Rules and settings
What are the rules on Toddy Dev Server, and what settings does it run?
You will not find a gather rate in the name of Toddy Dev Server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. By its own description it is vanilla: unchanged rates, kits and rules: Facepunch's standard game. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does Toddy Dev Server run from?
There is no region published for Toddy Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 189.80.150.199:28015 is its address.
Is Toddy Dev Server up, and how good is its uptime?
The current status for Toddy Dev Server is offline, last seen 20 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 8 October 2026.
What Rust version is Toddy Dev Server using?
On Linux, Toddy Dev Server runs Rust network protocol 2634 and build 167058. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does Toddy Dev Server wipe, and at what times?
There are too few of Toddy Dev Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 27 days 5 hours.
Tags and filters
Where does Toddy Dev Server appear in Rust Wipe Tracker lists and filters?
You will find Toddy Dev Server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Toddy Dev Server?
gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167058 (Build): The game build is 167058; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins are the tags Toddy Dev Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join Toddy Dev Server?
Enter client.connect 189.80.150.199:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.