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Network live 11,655 servers online 43,200 players aboard 105 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

PoCTest

Offline 190.111.127.52:28115 checked 30d ago

Tracking number · connect
Wipe progress · wiped 30d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#16,838ranktop 70%
30d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 29 Sep, 23:50 UTC 00:50 UK · 30d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average 44 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average 87 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average 230 / 250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average 8 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 278 / 325
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average 274 / 275
Help desk

Quick answers

From the figures on this page.

Population

Where does PoCTest place among Rust servers?

In the top 70% of all ranked servers sits PoCTest, at #16,838 on hours played over seven days.

How many players are on PoCTest right now?

The last sighting of PoCTest was 30 days 2 hours ago; it is offline right now.

Server rules

What is the current map on PoCTest?

The map on PoCTest is procedural, produced by the game.

What settings and rules should you know for PoCTest?

No gather rate appears in the name of PoCTest. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

In which region is PoCTest based?

You will find no region published by PoCTest. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 190.111.127.52:28115.

How reliable is PoCTest, and is it currently online?

PoCTest is offline at the moment, with the last sighting 30 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 29 September 2026.

What Rust version is PoCTest using?

On Windows, PoCTest runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What happens on PoCTest when wipe day arrives?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does PoCTest wipe, and at what times?

Its rhythm cannot yet be told: too few of PoCTest's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 30 days 3 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is PoCTest part of?

The Rust Wipe Tracker lists that include PoCTest are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on PoCTest?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags PoCTest publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What steps do you take to join PoCTest?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 190.111.127.52:28115.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit: 8, the standard default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.