PoCTest
Offline 190.111.127.52:28115 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 29 Sep, 23:50 UTC 00:50 UK · 30d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 44 / 250
- Rustoria.co - EU East Long 87 / 200
- Rusty Moose |EU Main| 230 / 250
- Rustafied.com - EU Friday 8 / 100
- Rustoria.co - EU Main 278 / 325
- Rustoria.co - EU East Medium 274 / 275
Quick answers
From the figures on this page.
Population
Where does PoCTest place among Rust servers?
In the top 70% of all ranked servers sits PoCTest, at #16,838 on hours played over seven days.
How many players are on PoCTest right now?
The last sighting of PoCTest was 30 days 2 hours ago; it is offline right now.
Server rules
What is the current map on PoCTest?
The map on PoCTest is procedural, produced by the game.
What settings and rules should you know for PoCTest?
No gather rate appears in the name of PoCTest. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is PoCTest based?
You will find no region published by PoCTest. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 190.111.127.52:28115.
How reliable is PoCTest, and is it currently online?
PoCTest is offline at the moment, with the last sighting 30 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 29 September 2026.
What Rust version is PoCTest using?
On Windows, PoCTest runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on PoCTest when wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does PoCTest wipe, and at what times?
Its rhythm cannot yet be told: too few of PoCTest's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 30 days 3 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is PoCTest part of?
The Rust Wipe Tracker lists that include PoCTest are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on PoCTest?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags PoCTest publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join PoCTest?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 190.111.127.52:28115.