TagMapServer
Offline 190.111.127.52:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 22 Oct, 19:48 UTC 20:48 UK · 6d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 441 / 475
- Rustoria.co - EU East Long 355 / 375
- Rusty Moose |EU Main| 42 / 250
- Rustoria.co - EU Main 33 / 250
- Rustafied.com - EU Friday 49 / 100
- Rustoria.co - EU East Medium 152 / 200
Quick answers
From the figures on this page.
Player activity
How does TagMapServer compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits TagMapServer, at #15,323 on hours played over seven days.
Is TagMapServer busy at the moment?
At the moment TagMapServer is offline, having last been seen 6 days 15 hours ago. The seven-day average for this server is 0 players.
Server rules
What is the current map on TagMapServer?
The game generates the procedural map that TagMapServer runs.
What settings and rules should you know for TagMapServer?
No gather rate appears in the name of TagMapServer. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does TagMapServer run from?
No region is published by TagMapServer. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 190.111.127.52:28015.
Is TagMapServer up, and how good is its uptime?
TagMapServer is offline at the moment, with the last sighting 6 days 15 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. 22 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TagMapServer operate?
The version on TagMapServer is Rust network protocol 2634 and build 167781, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on TagMapServer?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
How often does TagMapServer wipe, and at what times?
Its rhythm cannot yet be told: too few of TagMapServer's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 6 days 15 hours have passed since this world was made.
Tags and listings
Where does TagMapServer appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TagMapServer: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on TagMapServer?
The game's server browser picks up these TagMapServer tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join TagMapServer?
Enter client.connect 190.111.127.52:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.