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Network live 11,716 servers online 60,383 players aboard 178 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

TagMapServer

Offline 190.111.127.52:28015 checked 6d ago

Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 19:48 UTC 20:48 UK · 6d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average 441 / 475
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 355 / 375
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 42 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average 33 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 49 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average 152 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

How does TagMapServer compare with other Rust servers in the rankings?

In the top 69% of all ranked servers sits TagMapServer, at #15,323 on hours played over seven days.

Is TagMapServer busy at the moment?

At the moment TagMapServer is offline, having last been seen 6 days 15 hours ago. The seven-day average for this server is 0 players.

Server rules

What is the current map on TagMapServer?

The game generates the procedural map that TagMapServer runs.

What settings and rules should you know for TagMapServer?

No gather rate appears in the name of TagMapServer. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does TagMapServer run from?

No region is published by TagMapServer. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 190.111.127.52:28015.

Is TagMapServer up, and how good is its uptime?

TagMapServer is offline at the moment, with the last sighting 6 days 15 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. 22 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does TagMapServer operate?

The version on TagMapServer is Rust network protocol 2634 and build 167781, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What should you expect from wipe day on TagMapServer?

The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

How often does TagMapServer wipe, and at what times?

Its rhythm cannot yet be told: too few of TagMapServer's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 6 days 15 hours have passed since this world was made.

Tags and listings

Where does TagMapServer appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take TagMapServer: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on TagMapServer?

The game's server browser picks up these TagMapServer tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join TagMapServer?

Enter client.connect 190.111.127.52:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.