ESPK IWNL Test Server [CL]
Offline 190.95.40.133:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 248 / 250
- Rustoria.co - EU East Long 172 / 225
- Rusty Moose |EU Main| 19 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 23 / 100
- Rustoria.co - EU East Medium 78 / 200
Quick answers
From the figures on this page.
Population
Where does ESPK IWNL Test Server [CL] place among Rust servers?
Over the past seven days, ESPK IWNL Test Server [CL] has climbed to #12,014 for player hours, putting it in the top 54% of all ranked servers.
Is ESPK IWNL Test Server [CL] busy at the moment?
The last sighting of ESPK IWNL Test Server [CL] was 4 days 16 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Map and rules
On what map does ESPK IWNL Test Server [CL] take place?
The game generates the procedural map that ESPK IWNL Test Server [CL] runs.
Which settings and rules apply on ESPK IWNL Test Server [CL]?
You will not find a gather rate in the name of ESPK IWNL Test Server [CL]. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of ESPK IWNL Test Server [CL]?
There is no region published for ESPK IWNL Test Server [CL]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 190.95.40.133:28015 is its address.
How reliable is ESPK IWNL Test Server [CL], and is it currently online?
The current status for ESPK IWNL Test Server [CL] is offline, last seen 4 days 16 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. 24 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does ESPK IWNL Test Server [CL] operate?
On Windows, ESPK IWNL Test Server [CL] runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does ESPK IWNL Test Server [CL] reset its map?
To tell its rhythm we would need more of ESPK IWNL Test Server [CL]'s wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 4 days 16 hours.
Server tags
Where does ESPK IWNL Test Server [CL] appear in Rust Wipe Tracker lists and filters?
You will find ESPK IWNL Test Server [CL] on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on ESPK IWNL Test Server [CL]?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags ESPK IWNL Test Server [CL] publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join ESPK IWNL Test Server [CL]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 190.95.40.133:28015.