staging_pirog
Offline 191.217.217.202:28016 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 141 / 250
- Rustoria.co - EU East Long 115 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 19 / 250
- Rustafied.com - EU Friday 11 / 100
- Rustoria.co - EU East Medium 18 / 200
Quick answers
From the figures on this page.
Player count
Where does staging_pirog place among Rust servers?
In the top 56% of all ranked servers sits staging_pirog, at #12,423 on hours played over seven days.
How many players are on staging_pirog right now?
The last sighting of staging_pirog was 29 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1. The busiest hour over the last 48 hours was 22:00 UTC, averaging 1 players.
Rules and settings
What is the current map on staging_pirog?
The game generates the procedural map that staging_pirog runs.
What are the rules on staging_pirog, and what settings does it run?
No gather rate appears in the name of staging_pirog. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of staging_pirog?
No region is published by staging_pirog. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 191.217.217.202:28016.
Is staging_pirog up, and how good is its uptime?
staging_pirog is offline at the moment, with the last sighting 29 hours ago. It stayed up 0% of the time across the last 1 full day, which is 0 of 24 hours. 27 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does staging_pirog operate?
The version on staging_pirog is Rust network protocol 2635 and build 169423, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does staging_pirog wipe, and at what times?
Its rhythm cannot yet be told: too few of staging_pirog's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 4 days 2 hours.
Tags and filters
Where does staging_pirog appear in Rust Wipe Tracker lists and filters?
You will find staging_pirog on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on staging_pirog?
The game's server browser picks up these staging_pirog tags: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs169423 (Build): The game build is 169423; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join staging_pirog?
Enter client.connect 191.217.217.202:28016 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.