ZONE | LOCAL TEST
Offline 191.217.251.216:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 122 / 250
- Rustoria.co - EU East Long 147 / 200
- Rusty Moose |EU Main| 509 / 575
- Rustafied.com - EU Friday 27 / 100
- Rustoria.co - EU Main 598 / 650
- Rustoria.co - EU East Medium 470 / 525
Quick answers
From the figures on this page.
Player activity
What is the ranking of ZONE | LOCAL TEST against other Rust servers?
Over the past seven days, ZONE | LOCAL TEST has climbed to #11,458 for player hours, putting it in the top 51% of all ranked servers.
What is the current population on ZONE | LOCAL TEST?
The last sighting of ZONE | LOCAL TEST was 4 days 4 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Server rules
Which map is active on ZONE | LOCAL TEST?
The map on ZONE | LOCAL TEST is procedural, produced by the game.
What are the rules on ZONE | LOCAL TEST, and what settings does it run?
You will not find a gather rate in the name of ZONE | LOCAL TEST. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Server details
In which region is ZONE | LOCAL TEST based?
There is no region published for ZONE | LOCAL TEST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 191.217.251.216:28015.
Is ZONE | LOCAL TEST up, and how good is its uptime?
The current status for ZONE | LOCAL TEST is offline, last seen 4 days 4 hours ago. It was up 0 of 72 hours over the last 3 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.
On what Rust version does ZONE | LOCAL TEST operate?
On Windows, ZONE | LOCAL TEST runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does ZONE | LOCAL TEST wipe? What schedule does it follow?
There are too few of ZONE | LOCAL TEST's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 4 days 6 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is ZONE | LOCAL TEST part of?
The Rust Wipe Tracker lists that include ZONE | LOCAL TEST are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on ZONE | LOCAL TEST?
gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags ZONE | LOCAL TEST publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join ZONE | LOCAL TEST?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 191.217.251.216:28015.