[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 188 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 189 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 133 / 700
- RustSpain.com | EU Main 22 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 45 / 1000
Quick answers
From the figures on this page.
Population
How does [TEST] Corrosion Map Editor Validation compare with other Rust servers in the rankings?
A seven-day player-hours count places [TEST] Corrosion Map Editor Validation at #15,437: the top 69% of every ranked server.
What is the current population on [TEST] Corrosion Map Editor Validation?
Checking now: 0 players on 10 slots at [TEST] Corrosion Map Editor Validation. For the last seven days the average player count was 0.
Rules and settings
Which map is active on [TEST] Corrosion Map Editor Validation?
The game generates the procedural map on [TEST] Corrosion Map Editor Validation at size 4,500 with seed 1337. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: Custom Map.
Which settings and rules apply on [TEST] Corrosion Map Editor Validation?
The name of [TEST] Corrosion Map Editor Validation gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is not active.
Operator and location
In which region is [TEST] Corrosion Map Editor Validation based?
You will find no region published by [TEST] Corrosion Map Editor Validation. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 192.154.253.111:28025.
Does [TEST] Corrosion Map Editor Validation perform well?
Server fps over the last 48 hours averaged 48; the lowest was 29. The world held as many as 132,264 entities: buildings, deployables and the rest. Memory use peaked at 5,337 MB. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of [TEST] Corrosion Map Editor Validation, and is it online?
[TEST] Corrosion Map Editor Validation is up and online at the moment. About 10 days 10 hours ago is when it last restarted, judged by the uptime it gives. It was up 168 of 168 hours over the last 7 full days, 100% of the time. It was first seen by Rust Wipe Tracker on 18 October 2026.
On what Rust version does [TEST] Corrosion Map Editor Validation operate?
On Linux, [TEST] Corrosion Map Editor Validation runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does [TEST] Corrosion Map Editor Validation reset its map?
There are too few of [TEST] Corrosion Map Editor Validation's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 10 days 12 hours have passed since this world was made.
Server tags
Where does [TEST] Corrosion Map Editor Validation appear across the Rust Wipe Tracker lists and filters?
You will find [TEST] Corrosion Map Editor Validation on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on [TEST] Corrosion Map Editor Validation?
The game's server browser picks up these [TEST] Corrosion Map Editor Validation tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to [TEST] Corrosion Map Editor Validation?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 192.154.253.111:28025.