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Network live 11,824 servers online 75,694 players aboard 230 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

the UhhhHHHHH

Online 192.227.155.141:33035 checked 12m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 400 players now 0% full
07-day averagepeak 4
#9,327ranktop 42%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 15 Oct, 13:51 UTC 14:51 UK · 14d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Mon 12 Oct, 01:41 UTC 02:41 UK · 17d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    3.5 days
    Players before
    0
  3. Sat 3 Oct, 02:30 UTC 03:30 UK · 26d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 195 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 129 / 100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 82 / 700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 32 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average 282 / 700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 30 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of the UhhhHHHHH against other Rust servers?

A seven-day player-hours count places the UhhhHHHHH at #9,327: the top 42% of every ranked server.

How many players are on the UhhhHHHHH right now?

The current count is 0 players on 400 slots for the UhhhHHHHH. Averaged over the past week: 0 players, peaking at 4.

Map and rules

On what map does the UhhhHHHHH take place?

A procedural map, generated by the game, is what the UhhhHHHHH runs.

What are the rules on the UhhhHHHHH, and what settings does it run?

You will not find a gather rate in the name of the UhhhHHHHH. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched off.

Server details

What is the location of the UhhhHHHHH?

There is no region published for the UhhhHHHHH. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 192.227.155.141:33035.

Is the UhhhHHHHH up, and how good is its uptime?

the UhhhHHHHH is up and online at the moment. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 21 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is the UhhhHHHHH using?

Rust network protocol 2634 and build 167781 on Linux is what the UhhhHHHHH runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on the UhhhHHHHH when wipe day arrives?

At their busiest, its recent wipes drew an average of 2 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.

When does the UhhhHHHHH wipe? What schedule does it follow?

the UhhhHHHHH wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 14 days.

Tags and filters

On Rust Wipe Tracker, which lists and filters is the UhhhHHHHH part of?

The Rust Wipe Tracker lists that include the UhhhHHHHH are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the server tags on the UhhhHHHHH?

The game's server browser picks up these the UhhhHHHHH tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp400 (Max players): Slot count: 400; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join the UhhhHHHHH?

Enter client.connect 192.227.155.141:33035 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp400
Max players Slot count: 400.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.