Test kit Rust server
Offline 192.240.240.110:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 173 / 250
- Rustoria.co - EU East Long 119 / 200
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU Main 13 / 250
- Rustafied.com - EU Friday 19 / 100
- Rustoria.co - EU East Medium 23 / 225
Quick answers
From the figures on this page.
Population
Where does Test kit Rust server place among Rust servers?
A seven-day player-hours count places Test kit Rust server at #15,353: the top 69% of every ranked server.
How many players are on Test kit Rust server right now?
At the moment Test kit Rust server is offline, having last been seen 4 days 20 hours ago. For the last seven days the average player count was 0.
Map and rules
What is the current map on Test kit Rust server?
A procedural map, generated by the game, is what Test kit Rust server runs.
What are the rules on Test kit Rust server, and what settings does it run?
No gather rate appears in the name of Test kit Rust server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
What location does Test kit Rust server run from?
No region is published by Test kit Rust server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 192.240.240.110:28015 is its address.
What is the uptime of Test kit Rust server, and is it online?
The current status for Test kit Rust server is offline, last seen 4 days 20 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. 24 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Test kit Rust server using?
Rust network protocol 2635 and build 168909 on Linux is what Test kit Rust server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does Test kit Rust server wipe, and at what times?
Its rhythm cannot yet be told: too few of Test kit Rust server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 4 days 20 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Test kit Rust server part of?
The Rust Wipe Tracker lists that include Test kit Rust server are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on Test kit Rust server?
Read off the game's server browser, the tags for Test kit Rust server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Test kit Rust server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 192.240.240.110:28015.