Testcontainers Rust Server
Offline 192.240.242.100:28015 checked 34d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 508 / 550
- Rustoria.co - EU East Long 423 / 450
- Rusty Moose |EU Main| 57 / 250
- Rustoria.co - EU Main 58 / 250
- Rustafied.com - EU Friday 57 / 100
- Rustoria.co - EU East Medium 151 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of Testcontainers Rust Server against other Rust servers?
In the top 71% of all ranked servers sits Testcontainers Rust Server, at #15,749 on hours played over seven days.
Is Testcontainers Rust Server busy at the moment?
The last sighting of Testcontainers Rust Server was 34 days 21 hours ago; it is offline right now.
Map and rules
On what map does Testcontainers Rust Server take place?
A procedural map, generated by the game, is what Testcontainers Rust Server runs.
What settings and rules should you know for Testcontainers Rust Server?
No gather rate appears in the name of Testcontainers Rust Server. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of Testcontainers Rust Server?
You will find no region published by Testcontainers Rust Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 192.240.242.100:28015 is its address.
What is the uptime of Testcontainers Rust Server, and is it online?
Offline for now: Testcontainers Rust Server was last seen 34 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 24 September 2026.
What Rust version is Testcontainers Rust Server using?
The version on Testcontainers Rust Server is Rust network protocol 2633 and build 165217, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does Testcontainers Rust Server reset its map?
Its rhythm cannot yet be told: too few of Testcontainers Rust Server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 34 days 21 hours.
Tags and listings
Where does Testcontainers Rust Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Testcontainers Rust Server: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Testcontainers Rust Server?
Read off the game's server browser, the tags for Testcontainers Rust Server are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Testcontainers Rust Server?
Enter client.connect 192.240.242.100:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.