Test kit Rust server
Offline 192.240.244.49:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 103 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 125 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 97 / 700
- RustSpain.com | EU Main 27 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 26 / 1000
Quick answers
From the figures on this page.
Player count
Where does Test kit Rust server place among Rust servers?
A seven-day player-hours count places Test kit Rust server at #13,089: the top 59% of every ranked server.
What is the current population on Test kit Rust server?
At the moment Test kit Rust server is offline, having last been seen 4 days 8 hours ago. Averaged over the past week: 1 players, peaking at 1.
Server rules
On what map does Test kit Rust server take place?
The map on Test kit Rust server is procedural, produced by the game.
What settings and rules should you know for Test kit Rust server?
No gather rate appears in the name of Test kit Rust server. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched off.
Operator and location
What location does Test kit Rust server run from?
No region is published by Test kit Rust server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 192.240.244.49:28015.
Is Test kit Rust server up, and how good is its uptime?
Test kit Rust server is offline at the moment, with the last sighting 4 days 8 hours ago. 0% is the uptime for the last 3 full days, up for 0 of 72 hours. 24 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Test kit Rust server using?
On Linux, Test kit Rust server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does Test kit Rust server wipe, and at what times?
Its rhythm cannot yet be told: too few of Test kit Rust server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 4 days 8 hours.
Tags and filters
Where does Test kit Rust server appear across the Rust Wipe Tracker lists and filters?
You will find Test kit Rust server on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on Test kit Rust server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Test kit Rust server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Test kit Rust server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 192.240.244.49:28015.