Testcontainers Rust Server
Offline 192.240.245.225:28015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 366 / 425
- Rustoria.co - EU East Long 459 / 500
- Rusty Moose |EU Main| 981 / 1000
- Rustafied.com - EU Friday 59 / 100
- Rustoria.co - EU Main 989 / 1000
- Rustoria.co - US Main 27 / 250
Quick answers
From the figures on this page.
Player activity
How does Testcontainers Rust Server compare with other Rust servers in the rankings?
A seven-day player-hours count places Testcontainers Rust Server at #15,400: the top 69% of every ranked server.
Is Testcontainers Rust Server busy at the moment?
At the moment Testcontainers Rust Server is offline, having last been seen 8 days 8 hours ago.
Server rules
Which map is active on Testcontainers Rust Server?
A procedural map, generated by the game, is what Testcontainers Rust Server runs.
Which settings and rules apply on Testcontainers Rust Server?
No gather rate appears in the name of Testcontainers Rust Server. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Testcontainers Rust Server?
There is no region published for Testcontainers Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 192.240.245.225:28015.
How reliable is Testcontainers Rust Server, and is it currently online?
Testcontainers Rust Server is offline at the moment, with the last sighting 8 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 21 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Testcontainers Rust Server using?
Rust network protocol 2634 and build 167781 on Linux is what Testcontainers Rust Server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Testcontainers Rust Server wipe, and at what times?
To tell its rhythm we would need more of Testcontainers Rust Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 8 days 8 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Testcontainers Rust Server part of?
These Rust Wipe Tracker lists take Testcontainers Rust Server: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on Testcontainers Rust Server?
The game's server browser picks up these Testcontainers Rust Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Testcontainers Rust Server?
Enter client.connect 192.240.245.225:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.