Testcontainers Rust Server
Offline 192.240.248.243:28015 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 572 / 675
- Rustoria.co - EU East Long 363 / 525
- Rusty Moose |EU Main| 43 / 250
- Rustoria.co - EU Main 45 / 250
- Rustafied.com - EU Friday 119 / 200
- Rustoria.co - EU East Medium 140 / 300
Quick answers
From the figures on this page.
Player count
How does Testcontainers Rust Server compare with other Rust servers in the rankings?
A seven-day player-hours count places Testcontainers Rust Server at #15,411: the top 69% of every ranked server.
How many players are on Testcontainers Rust Server right now?
At the moment Testcontainers Rust Server is offline, having last been seen 7 days 9 hours ago. The seven-day average for this server is 0 players.
Server rules
Which map is active on Testcontainers Rust Server?
The game generates the procedural map that Testcontainers Rust Server runs.
What are the rules on Testcontainers Rust Server, and what settings does it run?
No gather rate appears in the name of Testcontainers Rust Server. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Testcontainers Rust Server based?
No region is published by Testcontainers Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 192.240.248.243:28015.
Is Testcontainers Rust Server up, and how good is its uptime?
Offline for now: Testcontainers Rust Server was last seen 7 days 9 hours ago. It was up 0 of 144 hours over the last 6 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 21 October 2026.
On what Rust version does Testcontainers Rust Server operate?
On Linux, Testcontainers Rust Server runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Testcontainers Rust Server reset its map?
To tell its rhythm we would need more of Testcontainers Rust Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 7 days 9 hours.
Tags and listings
Where does Testcontainers Rust Server appear in Rust Wipe Tracker lists and filters?
You will find Testcontainers Rust Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Testcontainers Rust Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags Testcontainers Rust Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Testcontainers Rust Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 192.240.248.243:28015.