typical TEST
Offline 192.255.237.203:28017 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 135 / 250
- Rustoria.co - EU East Long 120 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 17 / 250
- Rustafied.com - EU Friday 13 / 100
- Rustoria.co - EU East Medium 37 / 200
Quick answers
From the figures on this page.
Player count
How does typical TEST compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits typical TEST, at #15,490 on hours played over seven days.
What is the current population on typical TEST?
At the moment typical TEST is offline, having last been seen 40 days ago.
Map and rules
What is the current map on typical TEST?
The game generates the procedural map on typical TEST at size 1,000 with seed 6738. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for typical TEST?
The name of typical TEST gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of typical TEST?
You will find no region published by typical TEST. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 192.255.237.203:28017.
Is typical TEST up, and how good is its uptime?
Offline for now: typical TEST was last seen 40 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 18 September 2026.
On what Rust version does typical TEST operate?
On Linux, typical TEST runs Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does typical TEST reset its map?
There are too few of typical TEST's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 40 days 23 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is typical TEST part of?
The Rust Wipe Tracker lists that include typical TEST are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on typical TEST?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags typical TEST publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join typical TEST?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 192.255.237.203:28017.