typical TEST
Offline 192.255.237.203:28021 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 361 / 500
- Rustoria.co - EU East Long 217 / 300
- Rusty Moose |EU Main| 36 / 250
- Rustoria.co - EU Main 28 / 250
- Rustafied.com - EU Friday 61 / 100
- Rustoria.co - EU East Medium 82 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of typical TEST against other Rust servers?
A seven-day player-hours count places typical TEST at #15,490: the top 69% of every ranked server.
What is the current population on typical TEST?
At the moment typical TEST is offline, having last been seen 39 days 18 hours ago.
Server rules
Which map is active on typical TEST?
Size 1,000 and seed 6738 define the procedural map typical TEST runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on typical TEST, and what settings does it run?
You will not find a gather rate in the name of typical TEST. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does typical TEST run from?
No region is published by typical TEST. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 192.255.237.203:28021.
How reliable is typical TEST, and is it currently online?
typical TEST is offline at the moment, with the last sighting 39 days 18 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 18 September 2026.
What Rust version is typical TEST using?
The version on typical TEST is Rust network protocol 2633 and build 164530, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does typical TEST wipe? What schedule does it follow?
There are too few of typical TEST's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 40 days 18 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is typical TEST part of?
The Rust Wipe Tracker lists that include typical TEST are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on typical TEST?
Read off the game's server browser, the tags for typical TEST are: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join typical TEST?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 192.255.237.203:28021.