Skip to the page
Network live 11,623 servers online 39,438 players aboard 88 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

zombie land 2x no offline

Online 192.99.75.110:24386 checked 9m ago

2x moddedoxide
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 20 players now 0% full
07-day averagepeak 1
#14,318ranktop 64%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 1 Oct, 16:24 UTC 17:24 UK · 27d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 30 Sep, 18:38 UTC 19:38 UK · 28d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.9 days
    Players before
    2
  3. Tue 29 Sep, 22:40 UTC 23:40 UK · 29d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  4. Tue 29 Sep, 06:13 UTC 07:13 UK · 30d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 810 on average 431 / 400
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 601 on average 205 / 150
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 373 on average 91 / 150
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 350 on average 55 / 150
  5. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 330 on average 840 / 870
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 314 on average 80 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

How does zombie land 2x no offline compare with other Rust servers in the rankings?

In the top 64% of all ranked servers sits zombie land 2x no offline, at #14,318 on hours played over seven days.

What is the current population on zombie land 2x no offline?

At the moment 0 players are on zombie land 2x no offline, which has 20 slots. The seven-day figures show an average of 0 players and a peak of 1.

Rules and settings

What is the current map on zombie land 2x no offline?

Size 3,500 and seed 1234567 define the procedural map zombie land 2x no offline runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on zombie land 2x no offline?

Gather rate on zombie land 2x no offline is 2x, as its name says. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Server details

What location does zombie land 2x no offline run from?

There is no region published for zombie land 2x no offline. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 192.99.75.110:24386.

How smoothly does zombie land 2x no offline run?

Server fps over the last 48 hours averaged 197; the lowest was 65. Buildings, deployables and all the rest of the world pushed its entity count as high as 75,971. Memory use peaked at 4,128 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of zombie land 2x no offline, and is it online?

You can find zombie land 2x no offline online at present. The uptime it reports puts its last restart at about 5 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 29 September 2026.

What Rust version is zombie land 2x no offline using?

The version on zombie land 2x no offline is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What should you expect from wipe day on zombie land 2x no offline?

The average busiest point of its recent wipes was 3 players. After 1 hours the latest wipe's crowd hit its peak.

When does zombie land 2x no offline wipe? What schedule does it follow?

There is no next wipe to predict for zombie land 2x no offline: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 27 days 11 hours have passed since this world was made.

Tags and listings

On Rust Wipe Tracker, which lists and filters is zombie land 2x no offline part of?

The Rust Wipe Tracker lists that include zombie land 2x no offline are: Rust servers with a 2x gather rate, Modded Rust servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

What is the meaning of the server tags on zombie land 2x no offline?

gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags zombie land 2x no offline publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join zombie land 2x no offline?

Enter client.connect 192.99.75.110:24386 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players The server has 20 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.