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Network live 11,898 servers online 102,237 players aboard 329 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

TypicalRustGameplay

Online EU 193.135.10.247:15050 checked 13m ago

Tracking number · connect
Wipe progress · wiped 12d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 20 players now 0% full
07-day averagepeak –
#15,310ranktop 69% · #2542 in EU
12d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 16 Oct, 20:38 UTC 21:38 UK · 12d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average 346 / 400
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 459 / 500
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average 983 / 1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average 45 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average 992 / 1000
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 235 on average 777 / 800
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of TypicalRustGameplay against other Rust servers?

Ranked #15,310 on player hours over the last seven days, TypicalRustGameplay is #2,542 in Europe and in the top 69% of all ranked servers.

Is TypicalRustGameplay busy at the moment?

The current count is 0 players on 20 slots for TypicalRustGameplay. Averaged over the past week: 0 players.

Server rules

Which map is active on TypicalRustGameplay?

The game generates the procedural map on TypicalRustGameplay at size 3,500 with seed 17475. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on TypicalRustGameplay, and what settings does it run?

You will not find a gather rate in the name of TypicalRustGameplay. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Server details

What location does TypicalRustGameplay run from?

The EU tag is how TypicalRustGameplay lists its location: Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 193.135.10.247:15050.

What is the performance like on TypicalRustGameplay?

The 48-hour average for server fps stands at 49, never dipping below 41. The world held as many as 65,425 entities: buildings, deployables and the rest. 3,471 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of TypicalRustGameplay, and is it online?

TypicalRustGameplay is up and online at the moment. The uptime it reports puts its last restart at about 11 days ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 16 October 2026.

On what Rust version does TypicalRustGameplay operate?

Rust network protocol 2634 and build 167781 on Linux is what TypicalRustGameplay runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

How does TypicalRustGameplay handle its wipe days?

At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 24 hours passed before the crowd peaked.

When does TypicalRustGameplay wipe? What schedule does it follow?

To tell its rhythm we would need more of TypicalRustGameplay's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 12 days 21 hours have passed since this world was made.

Tags and listings

Where does TypicalRustGameplay appear across the Rust Wipe Tracker lists and filters?

You will find TypicalRustGameplay on the following Rust Wipe Tracker lists: Rust servers in Europe and Rust community servers, unmodded. You will find it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on TypicalRustGameplay?

The game's server browser picks up these TypicalRustGameplay tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; EU (Europe): In the server browser it appears under Europe. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

What steps do you take to join TypicalRustGameplay?

Enter client.connect 193.135.10.247:15050 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slot count: 20.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.