TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 16 Oct, 20:38 UTC 21:38 UK · 12d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 346 / 400
- Rustoria.co - EU East Long 459 / 500
- Rusty Moose |EU Main| 983 / 1000
- Rustafied.com - EU Friday 45 / 100
- Rustoria.co - EU Main 992 / 1000
- Rustoria.co - EU East Medium 777 / 800
Quick answers
From the figures on this page.
Player count
What is the ranking of TypicalRustGameplay against other Rust servers?
Ranked #15,310 on player hours over the last seven days, TypicalRustGameplay is #2,542 in Europe and in the top 69% of all ranked servers.
Is TypicalRustGameplay busy at the moment?
The current count is 0 players on 20 slots for TypicalRustGameplay. Averaged over the past week: 0 players.
Server rules
Which map is active on TypicalRustGameplay?
The game generates the procedural map on TypicalRustGameplay at size 3,500 with seed 17475. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on TypicalRustGameplay, and what settings does it run?
You will not find a gather rate in the name of TypicalRustGameplay. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What location does TypicalRustGameplay run from?
The EU tag is how TypicalRustGameplay lists its location: Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 193.135.10.247:15050.
What is the performance like on TypicalRustGameplay?
The 48-hour average for server fps stands at 49, never dipping below 41. The world held as many as 65,425 entities: buildings, deployables and the rest. 3,471 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of TypicalRustGameplay, and is it online?
TypicalRustGameplay is up and online at the moment. The uptime it reports puts its last restart at about 11 days ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 16 October 2026.
On what Rust version does TypicalRustGameplay operate?
Rust network protocol 2634 and build 167781 on Linux is what TypicalRustGameplay runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does TypicalRustGameplay handle its wipe days?
At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 24 hours passed before the crowd peaked.
When does TypicalRustGameplay wipe? What schedule does it follow?
To tell its rhythm we would need more of TypicalRustGameplay's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 12 days 21 hours have passed since this world was made.
Tags and listings
Where does TypicalRustGameplay appear across the Rust Wipe Tracker lists and filters?
You will find TypicalRustGameplay on the following Rust Wipe Tracker lists: Rust servers in Europe and Rust community servers, unmodded. You will find it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TypicalRustGameplay?
The game's server browser picks up these TypicalRustGameplay tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; EU (Europe): In the server browser it appears under Europe. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join TypicalRustGameplay?
Enter client.connect 193.135.10.247:15050 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.