LOCAL TEST SERVER
Offline 193.138.245.205:28015 checked 32d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ABYSS | PvE | US | Vanilla | Noob Friendly 25 / 200
- [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 33 / 200
- [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 18 / 200
- [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly 10 / 150
- 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 34 / 200
- [EU/GER] Rust Norddeutschland PVE 8 / 100
Quick answers
From the figures on this page.
Player activity
How does LOCAL TEST SERVER compare with other Rust servers in the rankings?
A seven-day player-hours count places LOCAL TEST SERVER at #14,351: the top 61% of every ranked server.
Is LOCAL TEST SERVER busy at the moment?
At the moment LOCAL TEST SERVER is offline, having last been seen 32 days 18 hours ago.
Server rules
On what map does LOCAL TEST SERVER take place?
The map on LOCAL TEST SERVER is procedural, produced by the game.
What settings and rules should you know for LOCAL TEST SERVER?
You will not find a gather rate in the name of LOCAL TEST SERVER. The game's default applies: 8 players to a group at most. You get pve here, other players cannot be fought. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched off.
Operator and location
What is the location of LOCAL TEST SERVER?
There is no region published for LOCAL TEST SERVER. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 193.138.245.205:28015.
What is the uptime of LOCAL TEST SERVER, and is it online?
LOCAL TEST SERVER is offline at the moment, with the last sighting 32 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 26 September 2026.
On what Rust version does LOCAL TEST SERVER operate?
The version on LOCAL TEST SERVER is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does LOCAL TEST SERVER wipe, and at what times?
There are too few of LOCAL TEST SERVER's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 36 days 2 hours have passed since this world was made.
Tags and listings
Where does LOCAL TEST SERVER appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include LOCAL TEST SERVER are: Rust community servers, unmodded and Best Rust PvE servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more and it appears.
What is the meaning of the server tags on LOCAL TEST SERVER?
The game's server browser picks up these LOCAL TEST SERVER tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): There's no player combat; the world itself is the threat. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join LOCAL TEST SERVER?
Enter client.connect 193.138.245.205:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.