Server_216_DevBlog
Offline 193.142.159.84:28015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 164 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 72 / 700
- RustSpain.com | EU Main 17 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 27 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 251 / 700
Quick answers
From the figures on this page.
Population
Where does Server_216_DevBlog place among Rust servers?
A seven-day player-hours count places Server_216_DevBlog at #15,379: the top 70% of every ranked server.
Is Server_216_DevBlog busy at the moment?
The last sighting of Server_216_DevBlog was 8 days 20 hours ago; it is offline right now.
Map and rules
On what map does Server_216_DevBlog take place?
A procedural map, generated by the game, is what Server_216_DevBlog runs.
Which settings and rules apply on Server_216_DevBlog?
No gather rate appears in the name of Server_216_DevBlog. The group limit goes unpublished. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. VAC, Valve's anti-cheat, is switched off.
Server details
What location does Server_216_DevBlog run from?
There is no region published for Server_216_DevBlog. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 193.142.159.84:28015 is its address.
Is Server_216_DevBlog up, and how good is its uptime?
Server_216_DevBlog is offline at the moment, with the last sighting 8 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 20 October 2026.
What Rust version is Server_216_DevBlog using?
On Windows, Server_216_DevBlog runs Rust network protocol 2180. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does Server_216_DevBlog reset its map?
There are too few of Server_216_DevBlog's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 8 days 20 hours.
Server tags
Where does Server_216_DevBlog appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Server_216_DevBlog are: Modded Rust servers. On the server list, apply Type: Modded; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on Server_216_DevBlog?
Read off the game's server browser, the tags for Server_216_DevBlog are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; v2180 (Protocol): Protocol 2180 is required; a different version can't join; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hdf93daba (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Server_216_DevBlog?
Enter client.connect 193.142.159.84:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.