rustinrust dev server
Offline 193.165.97.132:28015 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 114 / 250
- Rustoria.co - EU East Long 25 / 200
- Rusty Moose |EU Main| 283 / 275
- Rustafied.com - EU Friday 10 / 100
- Rustoria.co - EU Main 127 / 300
- Rustoria.co - EU East Medium 189 / 575
Quick answers
From the figures on this page.
Population
How does rustinrust dev server compare with other Rust servers in the rankings?
Over the past seven days, rustinrust dev server has climbed to #15,108 for player hours, putting it in the top 70% of all ranked servers.
What is the current population on rustinrust dev server?
At the moment rustinrust dev server is offline, having last been seen 13 days 20 hours ago.
Rules and settings
What is the current map on rustinrust dev server?
The game generates the procedural map that rustinrust dev server runs.
What are the rules on rustinrust dev server, and what settings does it run?
No gather rate appears in the name of rustinrust dev server. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
What location does rustinrust dev server run from?
No region is published by rustinrust dev server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 193.165.97.132:28015.
What is the uptime of rustinrust dev server, and is it online?
Offline for now: rustinrust dev server was last seen 13 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 October 2026.
On what Rust version does rustinrust dev server operate?
Rust network protocol 2634 and build 166586 on Linux is what rustinrust dev server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does rustinrust dev server reset its map?
Its rhythm cannot yet be told: too few of rustinrust dev server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 27 days 15 hours have passed since this world was made.
Tags and listings
Where does rustinrust dev server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take rustinrust dev server: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on rustinrust dev server?
The game's server browser picks up these rustinrust dev server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join rustinrust dev server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 193.165.97.132:28015.