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Network live 11,749 servers online 65,278 players aboard 195 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

NNN-DEV-01

Online 193.233.254.96:28115 checked 8m ago

Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 20 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 2 Oct, 05:22 UTC 06:22 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average 486 / 525
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 401 / 450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 52 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average 44 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 48 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average 161 / 200
Help desk

Quick answers

From the figures on this page.

Population

How does NNN-DEV-01 compare with other Rust servers in the rankings?

Over the past seven days, NNN-DEV-01 has climbed to #15,323 for player hours, putting it in the top 69% of all ranked servers.

What is the current population on NNN-DEV-01?

The current count is 0 players on 20 slots for NNN-DEV-01. The seven-day average for this server is 0 players.

Map and rules

On what map does NNN-DEV-01 take place?

The game generates the procedural map on NNN-DEV-01 at size 2,000 with seed 197777. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for NNN-DEV-01?

The name of NNN-DEV-01 gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does NNN-DEV-01 run from?

You will find no region published by NNN-DEV-01. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 193.233.254.96:28115.

What is the performance like on NNN-DEV-01?

The 48-hour average for server fps stands at 173, never dipping below 110. The world held as many as 19,789 entities: buildings, deployables and the rest. Memory use peaked at 1,323 MB. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of NNN-DEV-01, and is it online?

Right now, NNN-DEV-01 is online. Its reported uptime suggests a restart roughly 3 days 3 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does NNN-DEV-01 operate?

The version on NNN-DEV-01 is Rust network protocol 2634 and build 166494, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What should you expect from wipe day on NNN-DEV-01?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 1 hours passed before the crowd peaked.

How often does NNN-DEV-01 wipe, and at what times?

Its rhythm cannot yet be told: too few of NNN-DEV-01's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 27 days 6 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is NNN-DEV-01 part of?

You will find NNN-DEV-01 on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on NNN-DEV-01?

Read off the game's server browser, the tags for NNN-DEV-01 are: gmrust (Game mode): Standard Rust survival is the game mode here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join NNN-DEV-01?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 193.233.254.96:28115.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp20
Max players The server has 20 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.