RandomRaids local test
Offline 193.34.213.83:28115 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 251 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 191 / 225
- RustSpain.com | EU Main 22 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 193 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 82 / 1000
Quick answers
From the figures on this page.
Player activity
Where does RandomRaids local test place among Rust servers?
In the top 70% of all ranked servers sits RandomRaids local test, at #15,317 on hours played over seven days.
How many players are on RandomRaids local test right now?
The last sighting of RandomRaids local test was 9 days 9 hours ago; it is offline right now.
Rules and settings
What is the current map on RandomRaids local test?
A procedural map, generated by the game, is what RandomRaids local test runs.
Which settings and rules apply on RandomRaids local test?
The name of RandomRaids local test gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
In which region is RandomRaids local test based?
No region is published by RandomRaids local test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 193.34.213.83:28115 is its address.
How reliable is RandomRaids local test, and is it currently online?
Offline for now: RandomRaids local test was last seen 9 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 18 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does RandomRaids local test operate?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does RandomRaids local test wipe, and at what times?
Its rhythm cannot yet be told: too few of RandomRaids local test's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 9 days 22 hours.
Tags and listings
Where does RandomRaids local test appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RandomRaids local test are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on RandomRaids local test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags RandomRaids local test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join RandomRaids local test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 193.34.213.83:28115.