Skip to the page
Network live 11,689 servers online 60,760 players aboard 117 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

LuffyRust Test Server - Whitelisted

Offline NA 193.57.8.24:28015 checked 6h ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 1d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ ? players now
07-day averagepeak 3
#6,498ranktop 29% · #1033 in NA
1d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
0123415:0022:0006:0013:0021:0004:00Wiped Mon 26 Oct, 15:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608015:0022:0006:0013:0021:0004:00Wiped Mon 26 Oct, 15:51 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 26 Oct, 15:51 UTC 15:51 UK · 1d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct, 10:36 UTC 11:36 UK · 13d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    11.2 days
    Players before
    0
  3. Thu 15 Oct, 00:21 UTC 01:21 UK · 13d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  4. Wed 14 Oct, 10:29 UTC 11:29 UK · 14d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  5. Tue 13 Oct, 02:55 UTC 03:55 UK · 15d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    1.3 days
    Players before
    2
  6. Sun 11 Oct, 18:30 UTC 19:30 UK · 16d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0
  7. Tue 6 Oct, 04:47 UTC 05:47 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.6 days
    Players before
    1
  8. Sat 3 Oct, 21:40 UTC 22:40 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.3 days
    Players before
    0
  9. Thu 1 Oct, 19:35 UTC FW 20:35 UK · 26d ago
    Force wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    1
  10. Thu 1 Oct, 00:56 UTC 01:56 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
Show all 13 wipes
  1. Mon 28 Sep, 23:34 UTC 00:34 UK · 29d ago
    Wipe delivered
    Peak
    2 +1 queue
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    0
  2. Thu 17 Sep, 02:32 UTC 03:32 UK · 41d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    11.9 days
    Players before
    0
  3. Mon 14 Sep, 03:49 UTC 04:49 UK · 44d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 39 on average 14 / 100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average 5 / 50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 5 / 100
  4. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average 4 / 175
  5. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average 3 / 150
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average 7 / 90
Help desk

Quick answers

From the figures on this page.

Population

How does LuffyRust Test Server - Whitelisted compare with other Rust servers in the rankings?

Ranked #6,498 on player hours over the last seven days, LuffyRust Test Server - Whitelisted is #1,033 in North America and in the top 29% of all ranked servers.

Is LuffyRust Test Server - Whitelisted busy at the moment?

At the moment LuffyRust Test Server - Whitelisted is offline, having last been seen 6 hours ago. The seven-day figures show an average of 0 players and a peak of 3. The busiest hour over the last 48 hours was 16:00 UTC, averaging 3 players.

Rules and settings

Which map is active on LuffyRust Test Server - Whitelisted?

Generated by the game with seed 1234, the procedural map on LuffyRust Test Server - Whitelisted is size 4,250. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: discord.gg/luffynetwork.

What settings and rules should you know for LuffyRust Test Server - Whitelisted?

You will not find a gather rate in the name of LuffyRust Test Server - Whitelisted. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

Server details

In which region is LuffyRust Test Server - Whitelisted based?

Its NA tag puts LuffyRust Test Server - Whitelisted in North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 193.57.8.24:28015 is its address.

Does LuffyRust Test Server - Whitelisted perform well?

The 48-hour average for server fps stands at 59, never dipping below 47. Buildings, deployables and all the rest of the world pushed its entity count as high as 102,384. Memory use peaked at 4,610 MB. Players feel a rising entity count and low fps as lag.

How reliable is LuffyRust Test Server - Whitelisted, and is it currently online?

LuffyRust Test Server - Whitelisted is offline at the moment, with the last sighting 6 hours ago. Its reported uptime suggests a restart roughly 5 hours ago. 89% is the uptime for the last 7 full days, up for 149 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is LuffyRust Test Server - Whitelisted using?

Rust network protocol 2635 and build 168909 on Linux is what LuffyRust Test Server - Whitelisted runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What should you expect from wipe day on LuffyRust Test Server - Whitelisted?

1 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 1.

How often does LuffyRust Test Server - Whitelisted wipe, and at what times?

There is no next wipe to predict for LuffyRust Test Server - Whitelisted: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 43 hours.

Server tags

Where does LuffyRust Test Server - Whitelisted appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take LuffyRust Test Server - Whitelisted: Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.

Which person or group runs LuffyRust Test Server - Whitelisted?

A luffyrust.com hostname is published by LuffyRust Test Server - Whitelisted, and by 5 other servers we track, so one operator most likely runs them all.

How should you read the tags on LuffyRust Test Server - Whitelisted?

Read off the game's server browser, the tags for LuffyRust Test Server - Whitelisted are: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it appears under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What is the process to join LuffyRust Test Server - Whitelisted?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 193.57.8.24:28015. https://www.luffyrust.com is its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players Slot count: 0.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.
modded
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.