greenpool.dev
Offline 193.81.121.158:28015 checked 19d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 150 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 191 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 93 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 216 / 700
- RustSpain.com | EU Main 344 / 350
Quick answers
From the figures on this page.
Player activity
How does greenpool.dev compare with other Rust servers in the rankings?
A seven-day player-hours count places greenpool.dev at #15,812: the top 72% of every ranked server.
What is the current population on greenpool.dev?
The last sighting of greenpool.dev was 19 days 21 hours ago; it is offline right now.
Server rules
On what map does greenpool.dev take place?
The map on greenpool.dev is procedural, produced by the game.
Which settings and rules apply on greenpool.dev?
You will not find a gather rate in the name of greenpool.dev. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of greenpool.dev?
There is no region published for greenpool.dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 193.81.121.158:28015.
Is greenpool.dev up, and how good is its uptime?
greenpool.dev is offline at the moment, with the last sighting 19 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 9 October 2026.
What Rust version is greenpool.dev using?
The version on greenpool.dev is Rust network protocol 2634 and build 166652, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does greenpool.dev wipe? What schedule does it follow?
There are too few of greenpool.dev's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 27 days 23 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is greenpool.dev part of?
These Rust Wipe Tracker lists take greenpool.dev: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on greenpool.dev?
Read off the game's server browser, the tags for greenpool.dev are: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join greenpool.dev?
Enter client.connect 193.81.121.158:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.