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Network live 11,699 servers online 38,680 players aboard 94 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
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Tracking details

Cucer Dev [8] | Night Zombies

Online 194.31.52.30:28015 checked 9m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 84d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 8 players now 0% full
07-day averagepeak –
#15,353ranktop 69%
84d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 27 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 134 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 33 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 7 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 0 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Cucer Dev [8] | Night Zombies against other Rust servers?

In the top 69% of all ranked servers sits Cucer Dev [8] | Night Zombies, at #15,353 on hours played over seven days.

What is the current population on Cucer Dev [8] | Night Zombies?

Checking now: 0 players on 8 slots at Cucer Dev [8] | Night Zombies. For the last seven days the average player count was 0.

Map and rules

What is the current map on Cucer Dev [8] | Night Zombies?

Generated by the game with seed 1337, the procedural map on Cucer Dev [8] | Night Zombies is size 1,200. Identical size and seed give an identical map: view it on RustMaps from this page.

What settings and rules should you know for Cucer Dev [8] | Night Zombies?

The name of Cucer Dev [8] | Night Zombies gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.

Operator and location

What is the location of Cucer Dev [8] | Night Zombies?

You will find no region published by Cucer Dev [8] | Night Zombies. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 194.31.52.30:28015.

What is the performance like on Cucer Dev [8] | Night Zombies?

Averaged over the last 48 hours, server fps was 229, with a low of 155. Buildings, deployables and all the rest of the world pushed its entity count as high as 4,840. Memory use peaked at 1,071 MB. Players feel a rising entity count and low fps as lag.

Is Cucer Dev [8] | Night Zombies up, and how good is its uptime?

You can find Cucer Dev [8] | Night Zombies online at present. Its reported uptime suggests a restart roughly 5 days 17 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does Cucer Dev [8] | Night Zombies operate?

Rust network protocol 2631 and build 158240 on Linux is what Cucer Dev [8] | Night Zombies runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

When does Cucer Dev [8] | Night Zombies wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of Cucer Dev [8] | Night Zombies's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 84 days 3 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Cucer Dev [8] | Night Zombies part of?

The Rust Wipe Tracker lists that include Cucer Dev [8] | Night Zombies are: Modded Rust servers and Rust zombie servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

What is the meaning of the server tags on Cucer Dev [8] | Night Zombies?

The game's server browser picks up these Cucer Dev [8] | Night Zombies tags: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The server has 8 slots; ts8 (Group limit): The game default caps teams at 8; v2631 (Protocol): To join, your game must match protocol 2631; cs158240 (Build): Build number: 158240; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join Cucer Dev [8] | Night Zombies?

Enter client.connect 194.31.52.30:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players The server has 8 slots.
ts8
Group limit The game default caps teams at 8.
v2631
Protocol To join, your game must match protocol 2631.
cs158240
Build Build number: 158240.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.