GlobalGameID
Offline 194.32.107.155:20110 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 108 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 160 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 66 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 187 / 700
- RustSpain.com | EU Main 349 / 350
Quick answers
From the figures on this page.
Player activity
What is the ranking of GlobalGameID against other Rust servers?
In the top 69% of all ranked servers sits GlobalGameID, at #15,289 on hours played over seven days.
Is GlobalGameID busy at the moment?
At the moment GlobalGameID is offline, having last been seen 5 days 21 hours ago. For the last seven days the average player count was 0.
Rules and settings
Which map is active on GlobalGameID?
Generated by the game with seed 1337, the procedural map on GlobalGameID is size 3,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for GlobalGameID?
You will not find a gather rate in the name of GlobalGameID. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
In which region is GlobalGameID based?
No region is published by GlobalGameID. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 194.32.107.155:20110.
How reliable is GlobalGameID, and is it currently online?
Offline for now: GlobalGameID was last seen 5 days 21 hours ago. It was up 47 of 168 hours over the last 7 full days, 28% of the time. The first sighting of it by Rust Wipe Tracker came on 16 September 2026.
On what Rust version does GlobalGameID operate?
Rust network protocol 2633 and build 163794 on Windows is what GlobalGameID runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does GlobalGameID wipe? What schedule does it follow?
There are too few of GlobalGameID's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 43 days 5 hours.
Tags and filters
Where does GlobalGameID appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include GlobalGameID are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on GlobalGameID?
The game's server browser picks up these GlobalGameID tags: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join GlobalGameID?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 194.32.107.155:20110.