Rust Devblog Server
Offline 194.46.58.122:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 143 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 189 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78 / 700
- RustSpain.com | EU Main 10 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19 / 1000
Quick answers
From the figures on this page.
Population
Where does Rust Devblog Server place among Rust servers?
In the top 68% of all ranked servers sits Rust Devblog Server, at #14,594 on hours played over seven days.
How many players are on Rust Devblog Server right now?
At the moment Rust Devblog Server is offline, having last been seen 12 days 19 hours ago.
Rules and settings
Which map is active on Rust Devblog Server?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Which settings and rules apply on Rust Devblog Server?
The name of Rust Devblog Server gives no gather rate. No group limit is published. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is disabled.
Operator and location
What location does Rust Devblog Server run from?
You will find no region published by Rust Devblog Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 194.46.58.122:28015.
How reliable is Rust Devblog Server, and is it currently online?
Rust Devblog Server is offline at the moment, with the last sighting 12 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 16 October 2026.
What Rust version is Rust Devblog Server using?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does Rust Devblog Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Rust Devblog Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 31 days 10 hours have passed since this world was made.
Server tags
Where does Rust Devblog Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rust Devblog Server are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is the meaning of the server tags on Rust Devblog Server?
Read off the game's server browser, the tags for Rust Devblog Server are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; v2362 (Protocol): Join only if your game runs protocol 2362; ptrak (Networking): RakNet handles networking, as standard for the game; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Rust Devblog Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 194.46.58.122:28015.