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Network live 11,826 servers online 82,123 players aboard 273 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 11m ago

monthly wipes moddedoxidepve
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 4h · high confidence
3/ 50 players now 6% full
37-day averagepeak 12
#1,724ranktop 8%
27d agolast wipemonthly schedule
7d 4hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeak
0246815:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 4h.

The force wipe · high confidence
20wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 35d 4hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 4h
    Next wipe expected · the force wipe
  2. Thu 1 Oct, 17:43 UTC FW 18:43 UK · 27d ago
    Force wipe delivered
    Peak
    20
    Crowd
    –
    Lasted
    running
    Players before
    3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average 26 / 300
  2. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average 32 / 200
  3. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average 22 / 200
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 35 on average 63 / 100
  5. [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average 37 / 100
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average 9 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting compare with other Rust servers in the rankings?

Over the past seven days, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting has climbed to #1,724 for player hours, putting it in the top 8% of all ranked servers.

What is the current population on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The current count is 3 players on 50 slots for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The seven-day figures show an average of 3 players and a peak of 12. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 6 players.

Rules and settings

What is the current map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Generated by the game with seed 124032105, the procedural map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page.

What settings and rules should you know for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

You will not find a gather rate in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The game's default applies: 8 players to a group at most. It runs pve, fighting between players is off. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What is the location of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 194.50.234.140:28015.

What is the performance like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The 48-hour average for server fps stands at 30, never dipping below 21. Buildings, deployables and all the rest of the world pushed its entity count as high as 238,219. 4,949 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it online?

You can find RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online at present. The uptime it reports puts its last restart at about 5 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting using?

On Windows, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What happens on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting when wipe day arrives?

At their busiest, its recent wipes drew an average of 20 players. 45 hours after the latest wipe, the crowd reached its peak.

How often does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe, and at what times?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 27 days 20 hours have passed since this world was made. In its tags it publishes the wipe schedule: monthly.

Server tags

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear in Rust Wipe Tracker lists and filters?

You will find RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on the following Rust Wipe Tracker lists: Modded Rust servers and Best Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What is the meaning of the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Read off the game's server browser, the tags for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): There's no player combat; the world itself is the threat; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What steps do you take to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Enter client.connect 194.50.234.140:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://shop.rflservers.com/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world itself is the threat.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.