RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Online 194.50.234.140:28015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 4h.
The force wipe · high confidenceComing wipes
- 7d 4hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 4hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 4hNext wipe expected · the force wipe
-
Thu 1 Oct, 17:43 UTC FW 18:43 UK · 27d agoForce wipe delivered
- Peak
- 20
- Crowd
- –
- Lasted
- running
- Players before
- 3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl 26 / 300
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 32 / 200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 22 / 200
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet 63 / 100
- [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 37 / 100
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps 9 / 100
Quick answers
From the figures on this page.
Player activity
How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting compare with other Rust servers in the rankings?
Over the past seven days, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting has climbed to #1,724 for player hours, putting it in the top 8% of all ranked servers.
What is the current population on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The current count is 3 players on 50 slots for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The seven-day figures show an average of 3 players and a peak of 12. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 6 players.
Rules and settings
What is the current map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Generated by the game with seed 124032105, the procedural map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
You will not find a gather rate in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The game's default applies: 8 players to a group at most. It runs pve, fighting between players is off. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 194.50.234.140:28015.
What is the performance like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The 48-hour average for server fps stands at 30, never dipping below 21. Buildings, deployables and all the rest of the world pushed its entity count as high as 238,219. 4,949 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it online?
You can find RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online at present. The uptime it reports puts its last restart at about 5 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting using?
On Windows, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What happens on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting when wipe day arrives?
At their busiest, its recent wipes drew an average of 20 players. 45 hours after the latest wipe, the crowd reached its peak.
How often does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe, and at what times?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 27 days 20 hours have passed since this world was made. In its tags it publishes the wipe schedule: monthly.
Server tags
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear in Rust Wipe Tracker lists and filters?
You will find RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on the following Rust Wipe Tracker lists: Modded Rust servers and Best Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is the meaning of the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Read off the game's server browser, the tags for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): There's no player combat; the world itself is the threat; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Enter client.connect 194.50.234.140:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://shop.rflservers.com/ is its website.