Skip to the page
Network live 11,803 servers online 71,182 players aboard 205 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Salty Test #1

Online 194.69.160.182:28015 checked 9m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 4h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 20 players now 5% full
07-day averagepeak 2
#5,067ranktop 23%
4h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0016:0002:0011:00Wiped Thu 29 Oct, 08:44 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
025507510014:0023:0008:0016:0002:0011:00Wiped Thu 29 Oct, 08:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 9

The first 48 hours of its last wipes

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 29 Oct, 08:44 UTC 08:44 UK · 4h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 27 Oct, 00:50 UTC 00:50 UK · 2d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.3 days
    Players before
    0
  3. Thu 1 Oct, 17:10 UTC FW 18:10 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    halved by day 9
    Lasted
    25.3 days
    Players before
    3
  4. Tue 29 Sep, 06:22 UTC 07:22 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.5 days
    Players before
    0
  5. Mon 28 Sep, 08:22 UTC 09:22 UK · 31d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 173 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 125 / 100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 81 / 700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 20 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 24 / 1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average 260 / 700
Help desk

Quick answers

From the figures on this page.

Player activity

How does Salty Test #1 compare with other Rust servers in the rankings?

A seven-day player-hours count places Salty Test #1 at #5,067: the top 23% of every ranked server.

What is the current population on Salty Test #1?

Checking now: 1 players on 20 slots at Salty Test #1. The seven-day figures show an average of 0 players and a peak of 2. Over the last 48 hours, the peak hour came at 10:00 UTC with an average of 1 players.

Rules and settings

On what map does Salty Test #1 take place?

The game generates the procedural map on Salty Test #1 at size 4,500 with seed 1337. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Custom Map.

Which settings and rules apply on Salty Test #1?

The name of Salty Test #1 gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched on.

Operator and location

What is the location of Salty Test #1?

No region is published by Salty Test #1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 194.69.160.182:28015 is its address.

Does Salty Test #1 perform well?

The 48-hour average for server fps stands at 92, never dipping below 20. Buildings, deployables and all the rest of the world pushed its entity count as high as 91,914. 8,705 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of Salty Test #1, and is it online?

You can find Salty Test #1 online at present. About 2 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does Salty Test #1 operate?

On Linux, Salty Test #1 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does Salty Test #1 handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. After 1 hours the latest wipe's crowd hit its peak. Half the peak or more was held until the next wipe in 67% of recent wipes. Where that did not hold, it dropped below half by day 9.

When does Salty Test #1 wipe? What schedule does it follow?

Salty Test #1 wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 4 hours have passed since this world was made.

Tags and filters

Where does Salty Test #1 appear across the Rust Wipe Tracker lists and filters?

You will find Salty Test #1 on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.

How should you read the tags on Salty Test #1?

Read off the game's server browser, the tags for Salty Test #1 are: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What is the process to join Salty Test #1?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 194.69.160.182:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players It holds 20 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.